THE USE OF INTERACTIVE LEARNING MEDIA OF EDUCAPLAY GAMES IN INCREASING STUDENTS' LEARNING MOTIVATION IN ISLAMIC CULTURAL HISTORY SUBJECTS

Authors

  • Kamilatuzahra Institut Ilmu Al-Qur'an (IIQ) Jakarta
  • Siti Istiqomah IIQ Jakarta

DOI:

https://doi.org/10.24260/ngaji.v5i2.113

Abstract

Abstract: This study aims to determine the implementation of the use of the educaplay game in increasing student learning motivation at MTs Jam'iyyatul Khair Ciputat. The method used in this study is qualitative with a field research approach. Data were collected through several techniques, namely observation, interviews, documentation, and questionnaire distribution. The subjects in this study included the principal, homeroom teacher, Islamic Cultural History teacher, and four students of class VIII A. The data analysis process was carried out through the stages of data reduction, data presentation, and drawing conclusions. The results of the study show that the implementation of interactive learning media in the form of the educaplay game in the Islamic Cultural History (SKI) subject at MTs Jam'iyyatul Khair took place effectively. The implementation showed that the learning process with the help of the educaplay game ran smoothly, marked by the teacher's ability to convey the material clearly and excellent skills in operating the technology platform. Students also showed increased motivation in learning Islamic Cultural History, seen from high curiosity, enthusiasm in completing assignments, discipline in submitting assignments on time, and the results of the students' grades in the Islamic Cultural History subject met the KKM standard.

 

Keywords: Interactive Learning Media, Educaplay Game, Student Learning Motivation

 

 

Abstract: This study aims to determine the implementation of the use  of educaplay games in increasing student learning motivation at MTs Jam'iyyatul Khair Ciputat. The method used in this study is qualitative with a field research approach. Data was collected through several techniques, namely observation, interviews, documentation, and questionnaire dissemination. The subjects in this study included the principal, homeroom teacher, teacher of Islamic Cultural History, and four students of grade VIII A. The data analysis process was carried out through the stages of data reduction, data presentation, and conclusion drawn. The results of the study show that the implementation of interactive learning media in the form of educaplay games in the subject of Islamic Cultural History (SKI) at MTs Jam'iyyatul Khair took place effectively. The implementation shows that the learning process with the help  of the educaplay game runs smoothly, characterized by the ability of teachers to convey clear material and excellent skills in operating the technology platform. Students also showed increased motivation in learning the history of Islamic Culture, as seen from high curiosity, enthusiasm in completing assignments, discipline in collecting assignments on time, and the results achieved by students in the Islamic Cultural History subject met the KKM standards.

 

Keywords: Interactive Learning Media, Educaplay Games, Student Learning Motivation

References

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Published

2026-02-19

How to Cite

Kamilatuzahra, & Siti Istiqomah. (2026). THE USE OF INTERACTIVE LEARNING MEDIA OF EDUCAPLAY GAMES IN INCREASING STUDENTS’ LEARNING MOTIVATION IN ISLAMIC CULTURAL HISTORY SUBJECTS. Ngaji: Jurnal Pendidikan Islam, 5(2). https://doi.org/10.24260/ngaji.v5i2.113

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